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omf2097:start2 [2023/04/24 20:25] – [Misc] joneirikomf2097:start2 [2023/05/05 02:21] (current) – [Guides] joneirik
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- ===== One Must Fall 2097 ===== + ===== One Must Fall 2097: start2  ===== 
 [[:start|/home/]][[start|omf2097/]] [[:start|/home/]][[start|omf2097/]]
  
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 Due to some structural changes, by moving the entire 2097 wiki into its own sub-wiki to make more space for possible other sub-wiki's, I had to make this page to help navigation along. So the main purpose of this page is to introduce people to the sub pages and what information is available, while working as a hub-page for the rest. Due to some structural changes, by moving the entire 2097 wiki into its own sub-wiki to make more space for possible other sub-wiki's, I had to make this page to help navigation along. So the main purpose of this page is to introduce people to the sub pages and what information is available, while working as a hub-page for the rest.
  
- ==== Navigation ==== + === Navigation ===
  
 Added a system of navigation links to the top of every page to make it easier to navigate backward to the level you want. Clicking on /home/ will take you to the root page of the wiki. /omf2097/ to this start page. And sometimes /pilot/ or /har/ to go back to a previous hub page. Added a system of navigation links to the top of every page to make it easier to navigate backward to the level you want. Clicking on /home/ will take you to the root page of the wiki. /omf2097/ to this start page. And sometimes /pilot/ or /har/ to go back to a previous hub page.
  
- ==== WIP-Structure ====+ === WIP-Structure ===
  
 <code> <code>
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   * [[controls]]   * [[controls]]
   * [[system]] (Insanious basic GUI/Stats/Mechanics guide)   * [[system]] (Insanious basic GUI/Stats/Mechanics guide)
 +  * [[starter]] - WIP starter guide
  
 ---- ----
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 This is a catch-all for info that mostly resolved around the setting, background world, or the "lore" as some people call it. This is a catch-all for info that mostly resolved around the setting, background world, or the "lore" as some people call it.
  
- ==== Story ==== + === Story === 
  
 The two bits of background story we get from the manual, to setup the general world/setting. The second one is specifically themed for Tournament Mode, but does go a bit more into the world building. The two bits of background story we get from the manual, to setup the general world/setting. The second one is specifically themed for Tournament Mode, but does go a bit more into the world building.
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   * [[tournament_story]]   * [[tournament_story]]
  
----- + === Pilots === 
- ==== Pilots ==== +
  
 The pilots are the main actors and one of the primary perspectives we have into the setting. They also affect gameplay through their stats, but I felt they belonged more in this section since they're the major source of setting material. The pilots are the main actors and one of the primary perspectives we have into the setting. They also affect gameplay through their stats, but I felt they belonged more in this section since they're the major source of setting material.
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  / [[kreissack]]  / [[kreissack]]
  
----- + === Misc === 
- ==== Misc ==== +
  
 Various other topics that feels more at home here than anywhere else. Various other topics that feels more at home here than anywhere else.
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 This section should have more in-depth info than the beginner area. Aimed more at intermediate players seeking more information. Should target information a player would look for after completing 1player/north-am on easy, and try to beat it at up to hardest difficulty, and basically become a veteran player. This section should have more in-depth info than the beginner area. Aimed more at intermediate players seeking more information. Should target information a player would look for after completing 1player/north-am on easy, and try to beat it at up to hardest difficulty, and basically become a veteran player.
  
- ==== Game Modes ====+ === Game Modes ===
  
 The game has three different game modes: The game has three different game modes:
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     * [[characters]] - Tournament mode character portrait dump (for now) FIXME     * [[characters]] - Tournament mode character portrait dump (for now) FIXME
  
----- + === HAR === 
- +
- ==== HAR ==== +
  
 Human Assisted Robot, shortened to HAR, or just generally called "bot", is the central game mechanic of the game.  Human Assisted Robot, shortened to HAR, or just generally called "bot", is the central game mechanic of the game. 
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  - [[shredder]]  - [[shredder]]
  - [[thorn]]  - [[thorn]]
- 
 [[chronos_frames]] [[chronos_frames]]
  - [[electra_frames]]  - [[electra_frames]]
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  - [[thorn_frames]]  - [[thorn_frames]]
  
----- + === Gameplay === 
- +
- ==== Gameplay ==== +
  
 >WIP >WIP
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   * options what they do and what to use/standards   * options what they do and what to use/standards
  
----- + === Div === 
- +
- ==== Div ==== +
  
 Things that I don't know where else to place. Things that I don't know where else to place.
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   * [[settings]] - WIP, just a list of default settings FIXME   * [[settings]] - WIP, just a list of default settings FIXME
   * [[ai]] - WIP, just a list of difficulties and points FIXME   * [[ai]] - WIP, just a list of difficulties and points FIXME
 +
 +<code>Break</code>
  
 ---- ----
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 This section is about the more technical knowledge, how things works in details in the background, various data directly from the files, and generally complex things that most average players have little to no use for. This section is about the more technical knowledge, how things works in details in the background, various data directly from the files, and generally complex things that most average players have little to no use for.
  
- ==== HAR Advanced ====+ === HAR Advanced ===
  
 This is probably going to be the most interesting section, as it will focus on all the most gritty details of the bots. This is probably going to be the most interesting section, as it will focus on all the most gritty details of the bots.
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   * har (combo links, dmg, points, frame data, other unique quirks, etc)   * har (combo links, dmg, points, frame data, other unique quirks, etc)
  
----- + === Game Mechanics ===
- ==== Game Mechanics ====+
  
 Other mechanics like: Other mechanics like:
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   * [[stats]] - FIXME   * [[stats]] - FIXME
  
----- + === Data === 
- ==== Data ==== +
  
 Specifically information stripped from the game-files, or the game files themselves. Specifically information stripped from the game-files, or the game files themselves.
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   * af FIXME   * af FIXME
  
-<code> +> This section is likely going to turn into a whole bunch of references to OpenOMF. 
-This section is likely going to turn into a whole bunch of references to OpenOMF. + 
-</code>+<code>Break</code>
  
 ---- ----
  ===== Multi-player =====   ===== Multi-player ===== 
  
-Game came with some very basic multiplayer options, considering the period of time this was more than would be expected.+Game came with some very basic multiplayer options: IPXBBS, Modem, Serial Link. By modern terms this would be considered lacking, but at the time it was released this was quite good. But none of these modes are in active use any longer.
  
-<code> +In order to play the game online over internet there's two methods:
-Collapse most of this into sub pages +
-</code> +
- ==== Traditional ==== +
- +
-The game can play multiplayer over: +
- +
-  * IPX +
-  * Serial Link +
-  * Modem +
-  * BBS +
- +
-In general terms, none of these are in active use any longer. +
- +
----- +
- ==== Parsec ==== +
- +
-Parsec is a video streaming program, that can be used to play games over internet, by allowing the watching player access to gamepads or keyboard. Generally the best way to play OMF2097 online.+
  
   * [[online_parsec]]   * [[online_parsec]]
- 
----- 
- ==== IPX-Tunnel ==== 
- 
-DOSBox have a built in IPX-tunnel software, allowing players to emulate an IPX (LAN) connection over internet/TCP-IP. It's readily available since most players use DOSBox to play the game anyways. There also exist other IPX-tunneling software, and it used to be very popular in the past, in order to play early multiplayer games online. 
- 
-The problems with IPX-Tunnel is that IPX was designed around a LAN with negligible latency, the TCP-IP will try to compensate for this and request resending packages if lost, but the games network-code have no way to deal with lost/slow packages, so the game just slows/freezes down until it gets the package it's supposed to. 
- 
-All that might sound a bit technical, the short version is that playing OMF2097 over IPX-tunnel is VERY slow, even with good connections you can expect it to run slower than the slowest speed setting in the game. But it will never skip a frame or rewind a move. 
- 
   * [[online_dosbox]]   * [[online_dosbox]]
  
 ---- ----
- ==== WAR is WAR ====+ === WAR is WAR ===
  
 Couple of guys over at Fraud Krew has started hosting a monthly OMF2097 tournament using Parsec. Couple of guys over at Fraud Krew has started hosting a monthly OMF2097 tournament using Parsec.
  
-<code> +<code>Break</code>
- WIP, more info, links, and check with Dank about things. +
-</code>+
  
 ---- ----
omf2097/start2.1682389525.txt.gz · Last modified: 2023/04/24 20:25 by joneirik