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openomf:animation_string [2022/06/26 12:14] – Edited q<n> tag aokmaniac13openomf:animation_string [2023/04/21 19:49] (current) joneirik
Line 107: Line 107:
 | bi<n> | Only used by CREDITS.BK | | bi<n> | Only used by CREDITS.BK |
 | bk<n> | crashes if not in arena? | | bk<n> | crashes if not in arena? |
-| bn | |+| bn | Unblockable.  Used in Flail's Spinning Throw, Shadow's Shadow Grab, and Nova's Earthquake Smash |
 | bo<n> | | | bo<n> | |
 | br | Draw additively | | br | Draw additively |
Line 119: Line 119:
 | cg | Used by Katana's rising blade (normal and extended) (AF5:22,23) | | cg | Used by Katana's rising blade (normal and extended) (AF5:22,23) |
 | cl | Used by Pyros' scrap (both parts) (AF3:35,38) | | cl | Used by Pyros' scrap (both parts) (AF3:35,38) |
-| cp | |+| cp | resources/tags.csv:"cp",0,"If hit collision succeeds, perform hit pause" Basic testing: enables hit pause on hit, doesn't stack. |
 | cw | Used by Flail's charging moves (charge punch, strong punch, scrap 2) (AF7:33,35,36) | | cw | Used by Flail's charging moves (charge punch, strong punch, scrap 2) (AF7:33,35,36) |
 | cx<n> | The player has horizontal control by holding left/right. Larger numbers mean faster movement. Used by: | | cx<n> | The player has horizontal control by holding left/right. Larger numbers mean faster movement. Used by: |
openomf/animation_string.1656267252.txt.gz · Last modified: 2022/06/26 12:14 by aokmaniac13