====== GW2 Stats redesign ====== [[start|]] Because I hate the current design, and how useless half the stats are, and how rock/scissor/paper they work. Instead each stat should give you uses and bonuses for multiple situations and play styles. ===== Old ===== * Power (Godstat ) * Precision (Needs power to be very useful ) * Toughness (Only reduces Power damage, does nothing against condi ) * Vitality (Only useful to survive burst, prolongs bad situation ) * Healing Power (To low efficiency to be worth it on anything, good synergy with toughness ) * Condition Damage (godstat ) * Ferocity (useless without power+precision ) * Boon Duration (best defensive stat, best support, almost impossible to get ) * Condition Duration (secondary good condi stat, hard to get, useful for support ) ===== New ===== * Damage (=Power. Damage is king ) * Critical (=Precision+Ferocity. Tune the numbers down a bit ) * Defense (=Toughness+"-"Condition Duration. Makes it work against both power/condi damage ) * Health (=Vitality+Healing Power. gives more health and heals health better, lets you survive bursts, and gives you an edge in longer fights with sustain. ) * Malice (=Condition Damage. Damage is king ) * Support (=Boon Duration + Condition Duration. Boons is the best support in the game, Condi Duration second best for things like criple, chill, imob, vulnerability and other none damaging condis. ) Numbers would need to be crunched and adjusted, and this probably would require a lot of redesign in the game, items, traits, classes etc. ===== Tri-Stats ===== This idea would make a physical damage build require only 2 stats (Damage+Critical), thus the third stat is optional if you want to go defensive, party support, or mix into condition damage etc. This would make a condition build want to have at least 2 stats (Malice+Support for the condi duration which also gives boon duration), the boon duration will actually help this stay a attrition type of gameplay. And you can pick a third stat for defensive, pick up critical for using traits and sigils that triggers on crits. If you want to go tanky you have several options from Defense+Health for the traditional bunker style, to mixing in Support for hte boon duration and also helping the team. If you go all 3 you will hit like a wet noodle so most will mix in at least one of the damage stats. Damage for the traditional soldier style, or Malice for the Dire style. ===== Example Tri-Stats ===== * Apothecary = Malice, Support, Defense * Berserker/Assassin = Critical, Damage, ??? * Carrion = Damage, Malice, Health * Cleric = Damage, Support, Defense * Dire = Malice, Defense, Health * Knight/Cavalier = Critical, Damage, Defense * Magi = Critical, Support, Health * Nomad = Support, Defense, Health * Rabid = Critical, Malice, Defense * Ravager/Sinister = Critical, Damage, Malice * Shaman = Malice, Support, Health * Soldier = Damage, Defense, Health * Valkyrie = Critical, Damage, Health * Zealot = Critical, Damage, Support