====== Sentinels of the Multiverse: House-rules ====== [[start|]] ---- ====== Heroes ====== ===== Rules ===== House-rules: * Nightmist: card “Mist Form” remove “you may” from the last line. * Hand-Limit: Max 10 cards in your hand, if you draw a new discard one before drawing another. * Heroes: All heroes gain an alternative base power “Draw a card”. Levels: * Once per turn, at the Draw step heroes can skip drawing a card, * and instead place a card from their hand facedown under their character card. * Facedown cards is not considered to be in play. * The number of face down cards is your Level, maximum level is 10. * Each character have a Talent-list that unlocks new talents on specific levels. * Talents are once per turn, unless specified. * Talents only affect their own hero, unless specified. * Sacrifice: Heroes can lose 2 level to prevent an Equipment/Ongoing card from being destroyed. * Sacrifice: Heroes can lose X level to increase damage by +X for their next attack. ===== Talents ===== ^ Absolute Zero ^^ | 3 | | | 6 | | | 9 | | ^ Bunker ^^ | 3 | | | 6 | | | 9 | | ^ Fanatic ^^ | 3 | Draw a card when Fanatic destroys a Villain/Environment card | | 6 | Increase Radiant damage dealt by Fanatic by 1 | | 9 | Whenever Fanatic is dealt damage, Fanatic heals 1 | ^ Haka ^^ | 3 | Draw a card when Haka destroys a Villain/Environment card | | 6 | Enduring Intercession: Power also destroy an Environment | | 9 | Reduce damage dealt to Haka by 1 | ^ Legacy ^^ | 3 | First time each turn Legacy is damaged by Environment/Villain, draw a card | | 6 | First time each turn Legacy is damaged by Environment/Villain, heal 1 | | 9 | Reduce damage dealt to Legacy by 1 | ^ Ra ^^ | 3 | Draw a card when Ra destroys a Villain/Environment card | | 6 | Scorched Earth also destroy 1 Environment | | 9 | Discard a card to use a Power | ^ Tachyon ^^ | 3 | | | 6 | | | 9 | | ^ Tempest ^^ | 3 | Squall gains: Draw a card | | 6 | Discard a card to play an extra power | | 9 | During Draw, discard 2 cards to reclaim one from discard | ^ Visionary ^^ | 3 | | | 6 | | | 9 | | ^ Wraith ^^ | 3 | Suture Self gains: Draw 1 card | | 6 | The first time Wraith would reduce damage each turn, reduce by one more | | 9 | If something would destroy 2+ permanent, destroy one less. | ---- ====== Villains ====== WIP ==== Rules ==== * Villain play phase: Instead of "Play 1 villain card": * During setup put the top Villain card in play face up. * During Villain play phase play that card (1). * Then take two more cards from the Villain deck, put them on the table face up. * Players chose one of those cards to play, the other remains on the table (and will be played the next turn). ==== Not-Talents ==== WIP