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How the point system in omf works.
Tournament mode has its own extra variations, like repair costs, and price money for the fight. Not getting into all that just yet.
Points gathered during the fight itself.
Each hit gives a specific amount of points, dependent on HAR and the attack itself, from a internal table in the .AF files. These numbers do not change based on stats.
Formula: Base*1
How many attacks you make in a row without you getting hit back. This is not Combo's, you can jump kick the opponent, walk away to the other side of the arena, and concussion cannon him from there, and it will be: 2 Consecutive hits. If you're hit for any reason, the consecutive hits stop, and you're rewarded for the number you reached so far. Arena hazards breaks Consecutive Hits.
If you hit 4 or more attacks without taking damage, you're given those same attacks base points worth in extra reward. So doing 4 jaguar jabs, will net you 4×800 points in consecutive hits. 10 jabs will give 10×800 points etc.
Formula: 4+ hits: +Base*1
How many attacks in a row, that does not allow the opponent to regain control. If at any time the opponent regains control, even for a second, the combo ends. Control is defined as the ability to do moves/block etc.
If you do 2 or more attacks without letting the opponent regain control, you're given the number of combo hits x4 as bonus points. Some special attacks works weirdly in this system, and needs to be examined further.
Formula: 2+ combo hits: +Base*4
Note: Special attacks like Electra's Electric Shards works correctly: The first hit counts for 4000 points, and the next 4 shards counts as 1200 points. Jaguar's extended leap works correctly at 2×4800 points.
Note2: Jaguar's throw seems to make things weird with combos, for example: Throw, Jab, OHT. is a 3 hit combo. This should give: 4000+800+7200 points in base (12000), and same x4 in combo bonus (48000). Instead I get 3200 points, which is what I would get for the jab alone.
Point rewards awarded after you've won/lost. Well, won.
If you win, how much health you retain at the end of the fight. This is your current health in percent, multiplied by the difficulty setting value (400K for ultimate/heavy metal). So winning with full health you get 400K, half health is 200K, you can win with no health, only stun bar left and be rewarded 0K.
Formula: Base Difficulty / percentage life remaining
If you win with 100% health, you get the difficulty win number in full extra. So win perfect in ultimate and get 400K extra in addition to the 400K from full health.
Formula: Base Difficulty
Same again, doing a Scrap move awards you half of the difficulty setting reward (200K eks), and Destruction gives you full instead (400K eks).
Formula: Base Difficulty
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Note: You get the same amount of points from a hit, no matter how much it damages. Thus a lower power pilot will be able to gain more points than a high power pilot, same with robots. So the best point gatherer in the game is confirmed to be Crystal, with whatever robot can do the most combo attacks at the lowest power, probably Electra.
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Points | Jaguar | Nova |
---|---|---|
6P | 800 | 800 |
5P | 800 | 1600 |
4P | 2400 | 2400 |
3P | 800 | 800 |
2P | 1600 | 1600 |
1P | 2800 | 2000 |
JP | 2400 | 1800 |
6K | 1600 | 1200 |
5K | 1600 | 1600 |
4K | 2800 | 2000 |
3K | 800 | 800 |
2K | 1600 | 1600 |
1K | 2400 | 2800 |
JK | 2400 | 1800 |
Throw | 4000 | 4000 |
Special 1 | 4800 | 4000 |
Special 2 | 4000 | 4800 |
Special 3 | 7200 | 4000 |
Special 4 | - | 2400 |
Scrap * | 2800* | 0 |
Destruction * | 25600* | 0 |
Fire/Ice * | 0 | - |
Damage % | Jaguar | Nova |
---|---|---|
6P | 4 | 5 |
5P | 4 | 13.5 |
4P | 11 | 16.5 |
3P | 4 | 6 |
2P | 11 | 11 |
1P | 17.5 | 10×2 |
JP | 12.5 | 12.5 |
6K | 11 | 7 |
5K | 11 | 9.5 |
4K | 17.5 | 10×2 |
3K | 5 | 6 |
2K | 11 | 12 |
1K | 17.5 | 17.5 |
JK | 12.5 | 12.5 |
Throw | 22.5 | 22.5 |
Special 1 | 15 | 17.5 |
Special 2 | 15 | 17.5 |
Special 3 | 25 | 22.5 |
Special 4 | - | 22.5 |
Jaguar | ||||||
---|---|---|---|---|---|---|
Punch | Kick | |||||
Back | Stand | Forward | Back | Stand | Forward | |
12.5 | Jump | 12.5 | ||||
11 | 4 | 4 | Stand | 17.5 | 11 | 11 |
17.5 | 11 | 4 | Down | 17.5 | 11 | 5 |