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omf2097:stats

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Stats

/home/omf2097/

Trying out figure out how the stats in the game works numerically. This relates to the built in damage numbers of the .AF files, and what the max hit points are of each character. Also move speed in regards to agility and how this is handled (frame skips).

  • Power
  • Agility
  • Endurance
  • HAR base damage
  • HAR base health
  • HAR move speed vs agility
  • HAR attack speed vs agility

Pilot Stats

Power

Assumedly, makes each attack do more damage, and probably also more stun. But unfortunately we don't have a provable numeric way to measure this yet.

Agility

Agility increases all movement speed of all types, but does not change the speed of actual attack animations.

Agility affects:

  • Move speed back and forth
  • How high you can jump
  • How fast your character will move up and down during a jump
  • The movement part of attacks that moves your bot, like slides, jaguar leaps, etc

Agility seems to work inverse on:

  • Hit push, when you hit an enemy bot, the higher agility you have, the shorter you're pushed away from that enemy. This is what makes it feel like high agility bots attack faster.
  • The inverse is that characters with low agility push enemies further away each time they hit.

Agility does not affect:

  • Attack-animation speed, your punches/kicks themselves do not get faster.
  • Does not change which moves that “links” into other moves by itself.

Endurance

Testing with repair costs vs different endurance levels with no upgrades, it looks like each point of endurance adds somewhere between +8 or +9 health each, though I'll say +10 for easy math. This mothod of getting numbers is not very accurate, as the repair costs can get pretty wonky at times.
Assumedly, Endurance should give both Hitpoints and Stamina. But as of yet, we haven't found any clear numbers for this.

Notes

Each HAR has a own entry for Stun Bar and Health Bar, these work as a base number before modifiers like stats and upgrades.

Each HAR has own entries for multiple speed settings like movement back and forth, jumping and falling speed. These set a standard for each HAR, and is probably modified by the Agility stat, and upgrades.

Each HAR has a separate damage stat on each separate attacks, these work as base number. These are probably modified by the Power stat and upgrades.

Testing with repair costs vs different endurance levels with no upgrades, it looks like each point of endurance adds somewhere between +8 or +9 health each, though I'll say +10 for easy math. This mothod of getting numbers is not very accurate, as the repair costs can get pretty wonky at times.

Forumlas

Possible formulas Kat dredged up from files, might or might not be accurate.

Looks like pilot endurance affects HAR health like this: real_health = har_health * (pilot_endurance + 25) / 35;

seems like real_endurance = har_endurance * pilot_endurance / 23;
omf2097/stats.1652394319.txt.gz · Last modified: 2022/05/12 16:25 by joneirik