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omf2097:stats [2022/09/17 13:53] – aokmaniac13 | omf2097:stats [2023/11/06 01:29] (current) – [Endurance] joneirik | ||
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- | Trying out figure out how the stats in the game works numerically. This relates to the built in damage numbers of the .AF files, and what the max hit points are of each character. Also move speed in regards to agility and how this is handled (frame skips). | + | Trying out figure out how the stats in the game works numerically. This relates to the built in damage numbers of the .AF files, and what the max hit points are of each character. Also move speed in regards to agility and how this is handled (not frame skips). |
* Power | * Power | ||
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==== Power ==== | ==== Power ==== | ||
- | > Assumedly, makes each attack do more damage, and probably also more stun. But unfortunately we don't have a provable numeric way to measure this yet. | + | === Damage Multipliers === |
+ | ^Pilot^Power^Multiplier^ | ||
+ | |Custom Pilot|0|0.6667| | ||
+ | |Crystal|5|0.8333| | ||
+ | |Angel|7|0.9| | ||
+ | |Milano|7|0.9| | ||
+ | |Christian|9|0.9667| | ||
+ | |Jean-Paul|9|0.9667| | ||
+ | |Ibrahim|10|1.0| | ||
+ | |Steffan|13|1.1| | ||
+ | |Cossette|14|1.1333| | ||
+ | |Raven|14|1.1333| | ||
+ | |Shirro|20|1.3333| | ||
---- | ---- | ||
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* How fast your character will move up and down during a jump | * How fast your character will move up and down during a jump | ||
* The movement part of attacks that moves your bot, like slides, jaguar leaps, etc | * The movement part of attacks that moves your bot, like slides, jaguar leaps, etc | ||
+ | * Idle animations etc? | ||
- | Agility | + | > Further testing has revealed that Agility |
- | * Hit push, when you hit an enemy bot, the higher agility you have, the shorter you're pushed away from that enemy. This is what makes it feel like high agility bots attack faster. | + | |
- | * The inverse is that characters with low agility push enemies further away each time they hit. | + | |
Agility does not affect: | Agility does not affect: | ||
* Attack-animation speed, your punches/ | * Attack-animation speed, your punches/ | ||
- | * Does not change which moves that " | + | * Does not change which moves that combos |
+ | |||
+ | === Velocity/ | ||
+ | ^Pilot^Agility^Multiplier^ | ||
+ | |Custom Pilot|0|0.6667| | ||
+ | |Shirro|1|0.7| | ||
+ | |Ibrahim|1|0.7| | ||
+ | |Raven|4|0.8| | ||
+ | |Christian|7|0.9667| | ||
+ | |Cossette|8|0.9333| | ||
+ | |Steffan|9|0.9667| | ||
+ | |Jean-Paul|10|1.0| | ||
+ | |Angel|10|1.0| | ||
+ | |Crystal|16|1.2| | ||
+ | |Milano|20|1.3333| | ||
---- | ---- | ||
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> Endurance affects total Hitpoints and Stun capacity. | > Endurance affects total Hitpoints and Stun capacity. | ||
- | > Total HP = (.78 + .0315*Endurance) * Base Health * Vitality% * Opponent' | ||
=== Base Health === | === Base Health === | ||
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^Pilot^Endurance^Multiplier^ | ^Pilot^Endurance^Multiplier^ | ||
|Custom Pilot|0|0.78| | |Custom Pilot|0|0.78| | ||
- | |Crystal|9|1.0635| | + | |Milano|4|0.906| |
|Steffan|8|1.032| | |Steffan|8|1.032| | ||
- | |Milano|4|0.906| | ||
- | |Christian|15|1.2525| | ||
|Shirro|8|1.032| | |Shirro|8|1.032| | ||
- | |Jean-Paul|11|1.1265| | ||
- | |Ibrahim|20|1.41| | ||
- | |Angel|13|1.1895| | ||
|Cossette|8|1.032| | |Cossette|8|1.032| | ||
+ | |Crystal|9|1.0635| | ||
+ | |Jean-Paul|11|1.1265| | ||
|Raven|12|1.158| | |Raven|12|1.158| | ||
+ | |Angel|13|1.1895| | ||
+ | |Christian|15|1.2525| | ||
+ | |Ibrahim|20|1.41| | ||
+ | |||
=== Player Power Setting* === | === Player Power Setting* === | ||
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===== Formulas ===== | ===== Formulas ===== | ||
- | |||
- | Possible formulas Kat dredged up from files, might or might not be accurate. | ||
- | |||
- | Looks like pilot endurance affects HAR health like this: real_health = har_health * (pilot_endurance + 25) / 35; | ||
| | ||
- | | + | < |
+ | Derived by inspecting the game using CheatEngine | ||
+ | Total HP = (.78 + .0315*Endurance) * Base Health * Vitality% * Opponent' | ||
+ | Found by Kat, confirmed by aokmaniac13 | ||
+ | | ||
+ | Single Player | ||
+ | Damage = Base Damage * (20 + Power) / 30 + 1 | ||
+ | Stun = (Base Damage + 6) * 512 | ||
+ | | ||
+ | Tournament Mode | ||
+ | Damage = (Base Damage * (25 + Power) / 35 + 1) * leg/arm power * armor | ||
+ | Stun = ((Base Damage * (35 + Power) / 45) * 2 + 12) * 256 |