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omf2097:stats [2023/04/22 20:36] – [Formulas] aokmaniac13omf2097:stats [2023/11/06 01:29] (current) – [Endurance] joneirik
Line 21: Line 21:
 |Custom Pilot|0|0.6667| |Custom Pilot|0|0.6667|
 |Crystal|5|0.8333| |Crystal|5|0.8333|
-|Steffan|13|1.1|+|Angel|7|0.9|
 |Milano|7|0.9| |Milano|7|0.9|
 |Christian|9|0.9667| |Christian|9|0.9667|
-|Shirro|20|1.3333| 
 |Jean-Paul|9|0.9667| |Jean-Paul|9|0.9667|
 |Ibrahim|10|1.0| |Ibrahim|10|1.0|
-|Angel|7|0.9|+|Steffan|13|1.1|
 |Cossette|14|1.1333| |Cossette|14|1.1333|
 |Raven|14|1.1333| |Raven|14|1.1333|
 +|Shirro|20|1.3333|
 +
  
 ---- ----
Line 41: Line 42:
   * How fast your character will move up and down during a jump   * How fast your character will move up and down during a jump
   * The movement part of attacks that moves your bot, like slides, jaguar leaps, etc   * The movement part of attacks that moves your bot, like slides, jaguar leaps, etc
 +  * Idle animations etc?
  
-Agility seems to work inverse on: +> Further testing has revealed that Agility does not in fact affect "Hit-Push"so removed that sectionHit-Push looks to be a static distance for all moves.
-  * Hit pushwhen you hit an enemy bot, the higher agility you have, the shorter you're pushed away from that enemyThis is what makes it feel like high agility bots attack faster. +
-  * The inverse is that characters with low agility push enemies further away each time they hit.+
  
 Agility does not affect: Agility does not affect:
   * Attack-animation speed, your punches/kicks themselves do not get faster.   * Attack-animation speed, your punches/kicks themselves do not get faster.
-  * Does not change which moves that "links" into other moves by itself.+  * Does not change which moves that combos into other moves by itself (Animation Canceling).
  
 === Velocity/Acceleration Multipliers === === Velocity/Acceleration Multipliers ===
 ^Pilot^Agility^Multiplier^ ^Pilot^Agility^Multiplier^
 |Custom Pilot|0|0.6667| |Custom Pilot|0|0.6667|
-|Crystal|16|1.2| 
-|Steffan|9|0.9667| 
-|Milano|20|1.3333| 
-|Christian|7|0.9667| 
 |Shirro|1|0.7| |Shirro|1|0.7|
-|Jean-Paul|10|1.0| 
 |Ibrahim|1|0.7| |Ibrahim|1|0.7|
-|Angel|10|1.0| 
-|Cossette|8|0.9333| 
 |Raven|4|0.8| |Raven|4|0.8|
 +|Christian|7|0.9667|
 +|Cossette|8|0.9333|
 +|Steffan|9|0.9667|
 +|Jean-Paul|10|1.0|
 +|Angel|10|1.0|
 +|Crystal|16|1.2|
 +|Milano|20|1.3333|
 +
  
 ---- ----
Line 86: Line 87:
 ^Pilot^Endurance^Multiplier^ ^Pilot^Endurance^Multiplier^
 |Custom Pilot|0|0.78| |Custom Pilot|0|0.78|
-|Crystal|9|1.0635|+|Milano|4|0.906|
 |Steffan|8|1.032| |Steffan|8|1.032|
-|Milano|4|0.906| 
-|Christian|15|1.2525| 
 |Shirro|8|1.032| |Shirro|8|1.032|
-|Jean-Paul|11|1.1265| 
-|Ibrahim|20|1.41| 
-|Angel|13|1.1895| 
 |Cossette|8|1.032| |Cossette|8|1.032|
 +|Crystal|9|1.0635|
 +|Jean-Paul|11|1.1265|
 |Raven|12|1.158| |Raven|12|1.158|
 +|Angel|13|1.1895|
 +|Christian|15|1.2525|
 +|Ibrahim|20|1.41|
 +
  
 === Player Power Setting* === === Player Power Setting* ===
Line 111: Line 113:
 ===== Formulas ===== ===== Formulas =====
      
-seems like real_endurance = har_endurance * pilot_endurance / 23;</del>+<del>Possible formulas Kat dredged up from files, might or might not be accurate. ; seems like real_endurance = har_endurance * pilot_endurance / 23;</del>
  
   Derived by inspecting the game using CheatEngine   Derived by inspecting the game using CheatEngine
Line 117: Line 119:
  
   Found by Kat, confirmed by aokmaniac13   Found by Kat, confirmed by aokmaniac13
-  Damage = Base Damage * (25 + Power) / 35 + 1+   
 +  Single Player 
 +  Damage = Base Damage * (20 + Power) / 30 + 1 
 +  Stun = (Base Damage + 6) * 512 
 +   
 +  Tournament Mode 
 +  Damage = (Base Damage * (25 + Power) / 35 + 1) * leg/arm power * armor 
 +  Stun = ((Base Damage * (35 + Power) / 45) * 2 + 12) * 256
omf2097/stats.1682217374.txt.gz · Last modified: 2023/04/22 20:36 by aokmaniac13