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omf2097:stats

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Stats

/home/omf2097/

Trying out figure out how the stats in the game works numerically. This relates to the built in damage numbers of the .AF files, and what the max hit points are of each character. Also move speed in regards to agility and how this is handled (not frame skips).

  • Power
  • Agility
  • Endurance
  • HAR base damage
  • HAR base health
  • HAR move speed vs agility
  • HAR attack speed vs agility

Pilot Stats

Power

Damage Multipliers

PilotPowerMultiplier
Custom Pilot00.6667
Crystal50.8333
Steffan131.1
Milano70.9
Christian90.9667
Shirro201.3333
Jean-Paul90.9667
Ibrahim101.0
Angel70.9
Cossette141.1333
Raven141.1333

Agility

Agility increases all movement speed of all types, but does not change the speed of actual attack animations.

Agility affects:

  • Move speed back and forth
  • How high you can jump
  • How fast your character will move up and down during a jump
  • The movement part of attacks that moves your bot, like slides, jaguar leaps, etc

Agility seems to work inverse on:

  • Hit push, when you hit an enemy bot, the higher agility you have, the shorter you're pushed away from that enemy. This is what makes it feel like high agility bots attack faster.
  • The inverse is that characters with low agility push enemies further away each time they hit.

Agility does not affect:

  • Attack-animation speed, your punches/kicks themselves do not get faster.
  • Does not change which moves that “links” into other moves by itself.

Velocity/Acceleration Multipliers

PilotAgilityMultiplier
Custom Pilot00.6667
Crystal161.2
Steffan90.9667
Milano201.3333
Christian70.9667
Shirro10.7
Jean-Paul101.0
Ibrahim10.7
Angel101.0
Cossette80.9333
Raven40.8

Endurance

Endurance affects total Hitpoints and Stun capacity.

Base Health

HARBase Health
Jaguar200
Shadow190
Thorn210
Pyros220
Electra190
Katana200
Shredder210
Flail210
Gargoyle190
Chronos200
Nova230

Pilot Endurance

PilotEnduranceMultiplier
Custom Pilot00.78
Crystal91.0635
Steffan81.032
Milano40.906
Christian151.2525
Shirro81.032
Jean-Paul111.1265
Ibrahim201.41
Angel131.1895
Cossette81.032
Raven121.158

Player Power Setting*

01234567
2.252.01.751.51.251.00.750.50

*Approximate values


Notes

Each HAR has own entries for multiple speed settings like movement back and forth, jumping and falling speed. These set a standard for each HAR, and is probably modified by the Agility stat, and upgrades.

Each HAR has a separate damage stat on each separate attacks, these work as base number. These are probably modified by the Power stat and upgrades.

Formulas

Possible formulas Kat dredged up from files, might or might not be accurate. ; seems like real_endurance = har_endurance * pilot_endurance / 23;

Derived by inspecting the game using CheatEngine
Total HP = (.78 + .0315*Endurance) * Base Health * Vitality% * Opponent's power setting
Found by Kat, confirmed by aokmaniac13

Single Player
Damage = Base Damage * (20 + Power) / 30 + 1
Stun = (Base Damage + 6) * 512

Tournament Mode
Damage = Base Damage * (25 + Power) / 35 + 1
Stun = ((Base Damage * (35 + Power) / 45) * 2 + 12) * 256
omf2097/stats.1682244268.txt.gz · Last modified: 2023/04/23 04:04 by aokmaniac13