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omf2097:unsorted [2023/04/22 10:31] – [Hit Detection] joneirikomf2097:unsorted [2025/05/13 18:27] (current) joneirik
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 ==== Topic 1 ==== ==== Topic 1 ====
  
-  Bullet point 1 +New commands: 
-  * Bullet point 2+  * ALT + F + T 
 +  * Debug mode, shows FPS and some more. Must be input in every match or goes away after current match is over. 
 +  ALT + E + D 
 +  * In 2player mode, sets player as Kreissack+Nova
  
-==== Topic 2 ====+Tournament mode: 
 +  * Player keeps enhancements from old bots. If you have jaguar enhancement 1, buy a thorn and then buy back a jaguar, you still have the enhancement.
  
-How to  +==== Air Control ====
- +
-linebreak +
- +
-==== Topic 3 ==== +
- +
-> Quote +
- +
-  Code +
- +
- +
- ===== Air Control =====+
  
 If you jump over an opponent, you can tap or hold back (4) to turn around in the air.  This allows every HAR in the game to perform some type of crossup attack.  You cannot perform a turnaround if you use a special which starts on one side of the opponent and ends at the other side. If you jump over an opponent, you can tap or hold back (4) to turn around in the air.  This allows every HAR in the game to perform some type of crossup attack.  You cannot perform a turnaround if you use a special which starts on one side of the opponent and ends at the other side.
  
- ===== Hit Detection =====+==== Hit Detection ====
  
 A hit is registered when a HAR's collision coordinate intersects with your opponent's sprite.  On this wiki, collision coordinates are shown and represented by a yellow dot.  Because of this unique system, HARs with larger bodies or awkward protrusions are naturally disadvantaged in neutral situations. A hit is registered when a HAR's collision coordinate intersects with your opponent's sprite.  On this wiki, collision coordinates are shown and represented by a yellow dot.  Because of this unique system, HARs with larger bodies or awkward protrusions are naturally disadvantaged in neutral situations.
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 {{omf2097:jaguar_5p1.png}} {{omf2097:jaguar_5p1.png}}
  
- ===== Test Table ===== 
- 
-^ Move ^ Type ^ Dmg ^ Point ^ Start ^ Active ^ Recover ^ FA ^ Combo AC ^ Tested AC ^ Combo FA ^ 
-| 1P | High | 35 | 7 | 4 | 6 | 17 | 10 | Medium | - | Rehit 3P | 
-| 2P | Medium | 22 | 4 | 3 | 5 | 7 | 0 | Low, CC | 2K 3K | - | 
-| 3P | Medium | 8 | 2 | 1 | 3 | 3 | -3 | Low | 2K 3K | 3P 4K | 
-| 4P | High | 22 | 6 | 3 | 5 | 7 | 0 | - | - | - | 
-| 5P | High | 8 | 2 | 2 | 3 | 4 | -2 | High, CC | 5P 4K JL | - | 
-| 1K | Low | 32 | 6 | 5 | 4 | 16 | 7 | Medium | - | Rehit 2P 3P 4K 5K | 
-| 2K | Low | 22 | 4 | 2 | 7 | 6 | 1 | High | 5P 4K JL | - | 
-| 3K | Low | 10 | 2 | 1 | 4 | 3 | -2 | - | - | - | 
-| 4K | High | 35 | 7 | 1 | 6 | 12 | 4 | - | - | - | 
-| 5K | Medium | 22 | 4 | 3 | 5 | 8 | 1 | Medium | 3P | - | 
-^ Move ^ Type ^ Dmg ^ Point ^ Start ^ Active ^ Recover ^ FA ^ Combo AC ^ Tested AC ^ Combo FA ^ 
-| CC | High | 10 | 0 | 4 | - | 14 | 14 | High | 1P 4P 5P 4K JL | - | 
-| CC missile | Projectile | 26 | 10 | - | - | - | - | - | - | - | 
-| JL | High | 30 | 12 | 1 | 1-4-10 | 11 | 13 | - | - | - | 
-| JLS | High | 30 | 12 | 1 | 1-4-13 | 13 | 18 | - | - | - | 
-| Throw | Close | 45 | 10 | - | - | - | - | - | - | Rehit * | 
-| aP | Jumping | 25 | 6 | 5 | 10 | 3 | 1 | - | * | - | 
-| aK | Jumping | 25 | 6 | 3 | 12 | 4 | 4 | - | * | - | 
-| aJL | Jumping | 30 | 12 | 1 | 1-4-10 | 5 | 7 | - | - | - | 
-| aOHT | Close | 50 | 18 | 2 | 6 | 6 | 9 | - | - | - | 
  
omf2097/unsorted.1682181110.txt.gz · Last modified: 2023/04/22 10:31 by joneirik