User Tools

Site Tools


joneirik:rpg:rith

Rith "Nighteyes" Ruinfang, of Wolf Tribe (In Exile)

Summary

Rith is a hardy northern nomad, used to hunting, living of the land, and surviving hard weather and terrain. And decent in a fight having fought as a soldier in the war. He can make a living of hunting, trapping, skinning etc, as well as acting as general guide, or muscle for hire in a pinch.

Strictly speaking Rith is insane, believing that he can see spirits and commune with them. Constantly trying to help them, or resolve their emotions to help them to the afterlife.

Descriptions

Fairly average size for a northern nomad, but seems large for most southerners. Standing at 179cm and 92kg, slightly broads shoulders, slight stomach, and generally stout in build. Weather worn after a life in the unforgiving tundra hunting and traveling.

Black hair with signs of graying in he beard and around the temples, hair kept long down to the shoulder-blades, tied back in a broad ponytail with a band. The beard is similarly tied up into 3 short braids with similar bands.

Eyes are Icy blue as is common among the north. The rest of the face looks weather worn but otherwise fairly unremarkable. He has a tattoo (undefined yet).

He is dressed in leather breeches that goes down to the ankles. Heavily worn and patched, but still sturdy boots. Wool shirt, with a leather vest. And a heavy forest green cloak with a hood, clasped around the neck. A heavy backpack reinforced with leather hangs on the back, with a worn and patched short-bow with arrows, and a hunting spear strapped to the side. Always have several small tokens, symbols, rocks, feathers or other religious or symbolic trinkets decorated around on his clothes, or in pockets.

Background

WIP

Rith is a Nomad of the northern lands Wolf Tribe, became a hunter, got married and had a family. When war came to the lands he took up arms as a soldier in the united tribes, and won against <enemy> but at a huge cost, as they unleashed a cataclysm on both sides in a desperate last gamble.

Surviving he is left traumatized, and starts seeing spirits everywhere. Seeking out shamans but fails to learn anything, he eventually exiles himself from the tribe and family to go looking for answers to the south.

  • Hunter
    • Wolf Tribe
    • Grew up Hunter
    • Northern Lands (name)
    • Family (wife, child, stable future)
  • Soldier
    • War happened
    • Enemy (organization/cult?)
    • Tribes united (leader?)
    • Fought and pushed them back
    • Enemy desperate unleashed cataclysm
    • United tribes win, but is left devastated
  • Spirits
    • Rith is left traumatized
    • Starts seeing/communicating with spirits
    • Believes is a sign/destiny
    • Consults every shaman in tribes, no answer
    • Decides to travel south to learn more
    • Leaves Family/tribe in exile

Attitude

  • Personality:
    • Confident
    • Sarcastic
    • Carefree
    • Energetic
    • Playful
    • Lives the Moment
    • Enjoys playing on northerner stereotype
  • Spirit-Guide
    • Completely believes that he can see spirits
    • Completely believes it is sign of a destiny
    • Understands why others gets freaked out
    • Understands why others doesn't believe him
  • Likes:
    • Wilderness, Freedom, Stars
    • Comfort and Good food/drink
    • Stories, Tales, Legends
    • Family, Friends, Tribe
  • Dislikes:
    • Cities and Civilized rules and laws
    • Holding Grudges
    • Travel Rations
    • Northern city-states

Personal Goal

  • Long term goal:
    • Learn more about spirits
    • Learn why you can talk with spirits
    • Figure out why you gained that power
    • Figure out what your destiny is
  • Short term goal:
    • Research spirits, books, wise men, scholars, lost knowledge etc
    • Resupply, repair gear, some new boots, some money, etc.

Relations

How you think about others

Log

Write summary of adventures


joneirik/rpg/rith.txt · Last modified: 2018/04/22 14:42 by 127.0.0.1