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joneirik:tourn3

Tournament Rework: Time/Campaign

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OMF Tournament Campaign system brainstorm


Idea

Time: Having tournament mode get a “Time” aspect to it. Having actions take time, so you as a player have to take time into consideration (resource management), make decisions on which tournaments to enter, how much training to make, and how long you're willing to wait for the market to have certain upgrades/bots you're interested in.

Market: To support this, replace the buy/sell system with a “Market” system, where X certain options are available at certain time, and change as either time changes or other opponents buys/sells bots/parts. This means that if every other opponent have bought a gargoyle, there won't be a gargoyle for sale on the market, and likely will be hard to get parts/upgrades for that gargoyle as well. Similarly bots can be sold/bought with all upgrades intact, which can be a really good way to get into a new bot, without having to wait for market to get the parts.

Tournaments: More tournament types (round robin, single/double elimination, etc) that determines how much time it will take, getting eliminated might give a lot more free time than you expected, either spend time on training or hastily join up to a new tournament, which might make you miss the tournament you where aiming for. Secret characters can take more time, thus delaying.

Opponents: Fight and upgrade on their own based on time. Each time “time” passes (1 week), they get simulated based on their own things. Thus they can win/lose, join different tournaments, get kicked out and such independent of the player.

Goal: Create a more opportunity cost system, that expands on more realistic aspects. Make tournament mode feels less gamey designed. For some players this would likely feel more re-playable.

Disadvantages:

  • Re-design tournament systems
  • Re-design Buy/Sell into Market
  • Come up with new costs for almost everything
  • Re-design upgrades to work better with this setup
  • Some players will likely not like it ruining their power fantasy (Subjective)

Advantages:

  • More opportunity cost/decision making
  • More Realistic (can also be a disadvantage depending on person)
  • More RNG based (can also be a disadvantage depending on person)
  • More replay-value (Subjective)
  • More expandable

Brainstorm

Time

  • opponent worth doesn't scale by tournament or player worth.
  • start on a baseline
  • TIME lets them fight, win/lose gain money to upgrade.
  • training courses takes time, say 1 month (4 weeks)

Tournaments

  • happens at particular times
  • always a tournament happening
  • joining one and playing matches take time
  • getting kicked out of a tournament means you got spend that time on other things

Market

  • A list of random things for sale, bots, and parts.
  • bots can come with multiple upgrades for higher price
  • got to wait for the parts/upgrades you want/need is for sale on market
  • Means you may have to wait a long time to find/afford what you need.
  • Makes buying a pre-upgraded bot a better option.

Tournament (Sample)

  • Training Tournament
  • 10 opponents
  • Each fight takes 1 week (repair, transport, logistics etc)
  • Total 10 weeks if you play every match.
  • Round Robin, all players play all others, final win/loss determine winner/ranks.
  • Doesn't get kicked out if you lose, since round robin.
  • Low/no entry cost.
  • low earnings, to discourage farming it.
  • Happens once a year (or possibly once time for new players only)

joneirik/tourn3.txt · Last modified: 2023/05/01 00:21 by joneirik