User Tools

Site Tools


omf2097:start2

This is an old revision of the document!


One Must Fall 2097

/home/omf2097/

Welcome to the One Must Fall 2097 Wiki. As per the usual greeting text norms, I must inform you that this is a Wiki, it has lots of text, even some pictures, and I've worked a lot on gathering as much info as I can. And then I bungled it all up trying to organize it, so good luck.

Due to some structural changes, by moving the entire 2097 wiki into its own sub-wiki to make more space for possible other sub-wiki's, I had to make this page to help navigation along. So the main purpose of this page is to introduce people to the sub pages and what information is available, while working as a hub-page for the rest.

Added a system of navigation links to the top of every page to make it easier to navigate backward to the level you want. Clicking on /home/ will take you to the root page of the wiki. /omf2097/ to this start page. And sometimes /pilot/ or /har/ to go back to a previous hub page.

WIP-Structure

Plan is to have each section compact, short, easy to navigate, and put the main information on sub pages.
If this page gets too long/cumbersome it works against its purpose.

Intro

About

The 1994 classic that proved that fighting games on PCs were not just a bad joke. It managed to build up quite a following, and to this day still amazes me with just how many people say, “Oh, OMF2097? Yeah, I loved that game when I was young!”.

Released a couple of years after Street Fighter 2 had taken the world by storm, and the SNES version of that had finally broken the arcade machine's iron grip on fighting games. Released by Epic MegaGames which helped showing off the game with their marketing idea of showing games through ShareWare, or as cameos in other games (Example Tyrian and Jazz Jackrabbit).

The most popular feature was the Tournament Mode, where you could buy your own robot and upgrade it as you won games, until you had a powerful character that could beat everything.


Guides

WIP

Temp placeholder for a new section focus on small guides for basic gameplay and new players. Stuff is definitively not final. Focus on stuff to get a new player started playing and understanding enough basics to get through 1player or north-am on easy.


FAQ

Converted all of Robyrt's FAQ/Guides to wiki code for easier online reading. If you want to read them the manual way or see his web-page the link is listed below.

This is a collection of various other and old FAQ's and info, including Matt's FAQ for those looking for that nostalgia trip.


Manuals

The games manual as well as the separately sold Strategy Guide, you can either read them here on the wiki (unfortunately without pictures), or download full scans of them from the download section


Marker.

World

This is a catch-all for info that mostly resolved around the setting, background world, or the “lore” as some people call it.

Story

The two bits of background story we get from the manual, to setup the general world/setting. The second one is specifically themed for Tournament Mode, but does go a bit more into the world building.


Pilots

The pilots are the main actors and one of the primary perspectives we have into the setting. They also affect gameplay through their stats, but I felt they belonged more in this section since they're the major source of setting material.

pilot / crystal / steffan / milano / christian / shirro / jeanpaul / ibrahim / angel / cossette / raven / kreissack


Misc

Various other topics that feels more at home here than anywhere else.

  • arena - About the arenas that players fight in
  • datacube - Some clarifications/analyses on setting
  • news - News reporter quotes
  • plug - Mechanic quotes
  • characters - Tournament mode character portrait dump (for now)
WIP
  * HAR's info
  * WAR as company
  * Ganymede as planet

Basic

This section should have more in-depth info than the beginner area. Aimed more at intermediate players seeking more information. Should target information a player would look for after completing 1player/north-am on easy, and try to beat it at up to hardest difficulty, and basically become a veteran player.

Game Modes

The game has three different game modes:

  • 1player - Main Story/Arcade mode.
    • fireice - Hidden boss/bosses dependent on difficulty and using special move
  • 2player - The normal 2 player VS on the same machine.
  • tournamentmode - The longer mode where you can buy new bots, and upgrade them.
    • tournaments - The different tournaments you can join
    • characters - Tournament mode character portrait dump (for now) FIXME

HAR

Human Assisted Robot, shortened to HAR, or just generally called “bot”, is the central game mechanic of the game.

Going to have split up the bot pages, still working out how. FIXME

chronos - electra - flail - gargoyle - jaguar - katana - nova - pyros - shadow - shredder - thorn

chronos_frames - electra_frames - flail_frames - gargoyle_frames - jaguar_frames - katana_frames - nova_frames - pyros_frames - shadow_frames - shredder_frames - thorn_frames


Gameplay

WIP

This section should focus on explaining the more medium range of gameplay stuff.

  • Controls tricks
  • AI abuse
  • how combos works
  • basic points
  • options what they do and what to use/standards

Div

Things that I don't know where else to place.

  • misc - Various hidden settings, options, and more
  • settings - WIP, just a list of default settings FIXME
  • ai - WIP, just a list of difficulties and points FIXME

Advanced

This section is about the more technical knowledge, how things works in details in the background, various data directly from the files, and generally complex things that most average players have little to no use for.

HAR Advanced

This is probably going to be the most interesting section, as it will focus on all the most gritty details of the bots.

  • har (combo links, dmg, points, frame data, other unique quirks, etc)

Game Mechanics

Other mechanics like:


Data

Specifically information stripped from the game-files, or the game files themselves.

This section is likely going to turn into a whole bunch of references to OpenOMF.

Multi-player

Game came with some very basic multiplayer options, considering the period of time this was more than would be expected.

Collapse most of this into sub pages

Traditional

The game can play multiplayer over:

  • IPX
  • Serial Link
  • Modem
  • BBS

In general terms, none of these are in active use any longer.


Parsec

Parsec is a video streaming program, that can be used to play games over internet, by allowing the watching player access to gamepads or keyboard. Generally the best way to play OMF2097 online.


IPX-Tunnel

DOSBox have a built in IPX-tunnel software, allowing players to emulate an IPX (LAN) connection over internet/TCP-IP. It's readily available since most players use DOSBox to play the game anyways. There also exist other IPX-tunneling software, and it used to be very popular in the past, in order to play early multiplayer games online.

The problems with IPX-Tunnel is that IPX was designed around a LAN with negligible latency, the TCP-IP will try to compensate for this and request resending packages if lost, but the games network-code have no way to deal with lost/slow packages, so the game just slows/freezes down until it gets the package it's supposed to.

All that might sound a bit technical, the short version is that playing OMF2097 over IPX-tunnel is VERY slow, even with good connections you can expect it to run slower than the slowest speed setting in the game. But it will never skip a frame or rewind a move.


WAR is WAR

Couple of guys over at Fraud Krew has started hosting a monthly OMF2097 tournament using Parsec.

 WIP, more info, links, and check with Dank about things.

Misc

  • Cameo
  • Speedrunning

Media

WIP


omf2097/start2.1682389449.txt.gz · Last modified: 2023/04/24 20:24 by joneirik