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omf2097:points [2016/09/29 14:31] – external edit 127.0.0.1 | omf2097:points [2022/06/12 17:46] (current) – removed joneirik | ||
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- | ===== Points ===== | ||
- | [[: | ||
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- | How the point system in omf works. | ||
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- | * Fight Points | ||
- | * Hits | ||
- | * Consecutive Hits | ||
- | * Combo Hits | ||
- | * Post Fight Points | ||
- | * Health | ||
- | * Perfect | ||
- | * Scrap/ | ||
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- | > Tournament mode has its own extra variations, like repair costs, and price money for the fight. Not getting into all that just yet. | ||
- | ==== Fight Points ==== | ||
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- | Points gathered during the fight itself. | ||
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- | === Hits === | ||
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- | Each hit gives a specific amount of points, dependent on HAR and the attack itself, from a internal table in the .AF files. These numbers do not change based on stats. | ||
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- | Formula: Base*1 | ||
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- | === Consecutive Hits === | ||
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- | How many attacks you make in a row without you getting hit back. This is not Combo' | ||
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- | If you hit 4 or more attacks without taking damage, you're given those same attacks base points worth in extra reward. So doing 4 jaguar jabs, will net you 4x800 points in consecutive hits. 10 jabs will give 10x800 points etc. | ||
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- | Formula: 4+ hits: +Base*1 | ||
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- | === Combo Hits === | ||
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- | How many attacks in a row, that does not allow the opponent to regain control. If at any time the opponent regains control, even for a second, the combo ends. Control is defined as the ability to do moves/block etc. | ||
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- | If you do 2 or more attacks without letting the opponent regain control, you're given the number of combo hits x4 as bonus points. Some special attacks works weirdly in this system, and needs to be examined further. | ||
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- | Formula: 2+ combo hits: +Base*4 | ||
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- | > Note: Special attacks like Electra' | ||
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- | >> | ||
- | ==== Post Fight Points ==== | ||
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- | Point rewards awarded after you've won/lost. Well, won. | ||
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- | === Health === | ||
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- | If you win, how much health you retain at the end of the fight. This is your current health in percent, multiplied by the difficulty setting value (400K for ultimate/ | ||
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- | Formula: Base Difficulty / percentage life remaining | ||
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- | === Perfect === | ||
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- | If you win with 100% health, you get the difficulty win number in full extra. So win perfect in ultimate and get 400K extra in addition to the 400K from full health. | ||
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- | Formula: Base Difficulty | ||
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- | === Scrap/ | ||
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- | Same again, doing a Scrap move awards you half of the difficulty setting reward (200K eks), and Destruction gives you full instead (400K eks). | ||
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- | Formula: Base Difficulty | ||
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- | --- | ||
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- | > Note: You get the same amount of points from a hit, no matter how much it damages. Thus a lower power pilot will be able to gain more points than a high power pilot, same with robots. So the best point gatherer in the game is confirmed to be Crystal, with whatever robot can do the most combo attacks at the lowest power, probably Electra. | ||
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- | --- | ||
- | ===== Tables ===== | ||
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- | ^ Points ^ Jaguar ^ Nova ^ | ||
- | | 6P | 800 | 800 | | ||
- | | 5P | 800 | 1600 | | ||
- | | 4P | 2400 | 2400 | | ||
- | | 3P | 800 | 800 | | ||
- | | 2P | 1600 | 1600 | | ||
- | | 1P | 2800 | 2000 | | ||
- | | JP | 2400 | 1800 | | ||
- | | 6K | 1600 | 1200 | | ||
- | | 5K | 1600 | 1600 | | ||
- | | 4K | 2800 | 2000 | | ||
- | | 3K | 800 | 800 | | ||
- | | 2K | 1600 | 1600 | | ||
- | | 1K | 2400 | 2800 | | ||
- | | JK | 2400 | 1800 | | ||
- | | Throw | 4000 | 4000 | | ||
- | | Special 1 | 4800 | 4000 | | ||
- | | Special 2 | 4000 | 4800 | | ||
- | | Special 3 | 7200 | 4000 | | ||
- | | Special 4 | - | 2400 | | ||
- | | Scrap * | 2800* | 0 | | ||
- | | Destruction * | 25600* | 0 | | ||
- | | Fire/Ice * | 0 | - | | ||
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- | ^ Damage % ^ Jaguar ^ Nova ^ | ||
- | | 6P | 4 | 5 | | ||
- | | 5P | 4 | 13.5 | | ||
- | | 4P | 11 | 16.5 | | ||
- | | 3P | 4 | 6 | | ||
- | | 2P | 11 | 11 | | ||
- | | 1P | 17.5 | 10x2 | | ||
- | | JP | 12.5 | 12.5 | | ||
- | | 6K | 11 | 7 | | ||
- | | 5K | 11 | 9.5 | | ||
- | | 4K | 17.5 | 10x2 | | ||
- | | 3K | 5 | 6 | | ||
- | | 2K | 11 | 12 | | ||
- | | 1K | 17.5 | 17.5 | | ||
- | | JK | 12.5 | 12.5 | | ||
- | | Throw | 22.5 | 22.5 | | ||
- | | Special 1 | 15 | 17.5 | | ||
- | | Special 2 | 15 | 17.5 | | ||
- | | Special 3 | 25 | 22.5 | | ||
- | | Special 4 | - | 22.5 | | ||
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- | ==== Playground ==== | ||
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- | ^ Jaguar ^^^^^^^ | ||
- | | Punch ||| | Kick ||| | ||
- | ^ Back ^ Stand ^ Forward | ^ Back ^ Stand ^ Forward ^ | ||
- | | 12.5 ||^ Jump | 12.5 ||| | ||
- | | 11 | 4 | 4 ^ Stand | 17.5 | 11 | 11 | | ||
- | | 17.5 | 11 | 4 ^ Down | 17.5 | 11 | 5 | | ||